The list of resources in Civilization 7 long and, technically, winding. Some resources come and go as time passes, while others change categories and provide different bonuses depending on the age.

Resources can make a serious difference in the life of your civilization, providing additional Food for population growth, boosting Production for other types of growth, and generally making it easier to keep your society stable while you expand.

This guide lists every Civilization 7 resource and what it does across each age. If you’re stuck trying to get these items to actually work, our guide for how to slot resources has what you’re looking for.

All Civilization 7 resources

The table below lists all resources in Civilization 7 that we’ve come across in each age, divided by type. Some are timeless, such as Gold. Others, like hides or oil, are present only for an age, and some change function as time passes. 

For example, horses provide a passive military bonus for all units during antiquity and exploration, but in the modern era, they turn into a bonus resource that provides happiness for a single settlement, while oil fulfills the same military function instead.

Resource Name Resource Type Antiquity Bonus Exploration Bonus Modern Bonus
Pearls City 2 happiness in capital, 4 happiness in any other city 3 happiness in homeland cities, 6 happiness in Distant Lands cities 6 happiness in capital, 3 happiness in other cities
Furs City N/A Empire resource 6 happiness in a city with a rail station, 3 happiness in other cities
Gypsum City 2 production in capital, 4 production in other cities 3 production in homeland cities, 6 production in Distant Lands cities N/A
Camels City Adds two extra resource slots for a city Adds two extra resource slots for a city N/A
Tobacco City N/A N/A 6 production in a city with a rail station, 3 production in other cities
Silk City Extra 10% culture Extra 10% culture 6 culture in capital, 3 culture in other cities
Salt City Extra 20% production toward training units N/A N/A
Kaolin City 2 food in capital, 4 food in other cities 3 food in homeland cities, 6 food in Distant Lands cities Factory resource
Incense City Extra 10% science Extra 100% production toward missionaries and temples N/A
Jade City Extra 15% gold Extra 15% gold N/A
Truffles City N/A Extra 20% production toward training units 6 food in a city with a rail station, 3 food in other cities
Lapis Lazuli City 4 production, 5% gold N/A N/A
Cotton Bonus 2 food, 2 production 3 food, 3 production Factory resource
Dates Bonus 2 food, 2 happiness 3 food, 3 happiness N/A
Fish Bonus 3 food 5 food Factory resource
Dye Bonus 3 happiness 5 happiness N/A
Ivory Bonus Empire resource 3 happiness, 3 production 4 happiness, 4 production
Horses Bonus Empire resource Empire resource 6 happiness
Spices Bonus N/A Treasure Fleet 4 food, 4 happiness
Whales Bonus N/A 5 production 6 production
Sugar Bonus N/A Treasure Fleet 6 food
Wine Bonus Empire resource Empire resource 4 food, 4 production
Wool Bonus 2 production, 2 happiness N/A N/A
Hides Bonus 3 production N/A N/A
Gold Empire 20% gold toward purchasing buildings 20% gold toward purchasing buildings 20% gold toward purchasing buildings
Marble Empire 10% production toward Wonders built on marine, tundra, or grassland tiles 10% production toward building Wonders 10% production toward building Wonders
Iron Empire Extra 1 combat strength for infantry units Extra 1 combat strength for ranged and infantry units N/A
Ivory Empire 10% production toward building Wonders on desert, tropical, and plains tiles Bonus resource Bonus resource
Coal Empire N/A N/A Extra 100% production toward building rail stations, extra 1 combat strength for light naval units
Furs Empire N/A N/A N/A
Oil Empire N/A N/A Extra 1 combat strength for cavalry and heavy naval units and an additional 1 combat strength when they attack infantry
Niter Empire N/A Extra 1 combat strength for siege and naval units Extra 1 combat strength for ranged and siege units and an additional 1 strength against cavalry units
Rubber Empire N/A N/A Extra 1 combat strength for air and infantry units
Silver Empire 20% percent gold toward purchasing units 20% percent gold toward purchasing units 20% percent gold toward purchasing units
Wine Empire Extra 10% culture and 2 happiness in the capital during a celebration Extra 10% culture and 3 happiness in the capital during a celebration Bonus resource
Horses Empire Extra 1 combat strength for cavalry units and an additional 1 combat strength against infantry Extra 1 combat strength for cavalry units and an additional 1 combat strength against infantry and ranged units Bonus resource
Cocoa Factory N/A Treasure Fleet Extra 3% happiness
Tea Factory N/A Treasure Fleet Extra 3% science
Citrus Factory N/A N/A Extra 5% production toward training naval units
Fish Factory N/A Bonus resource Extra 5% settlement growth rate
Kaolin Factory N/A City resource Extra 3% culture
Quinine Factory N/A N/A Units heal 1 HP
Coffee Factory N/A N/A Extra 5% production toward Wonders and buildings
Cotton Factory N/A Bonus resource Extra 5% production toward land units

All treasure fleet resources in Civilization 7

The Exploration Age introduces a special resource subset called treasure fleet resources. Our treasure fleet guide goes into greater detail, but the gist is that these are required to progress through this age’s Economic Legacy Path and provide no bonuses to cities or towns. However, once you unload a treasure fleet ship at any town or city of yours with a port, you instantly get an extra 100 Gold. 

These are all the treasure fleet resources

  • Gold
  • Sugar
  • Silver
  • Spices
  • Cocoa
  • Tea

Some treasure fleet resources overlap with regular ones, including gold and silver. In the lands where you begin, these are just regular resources and provide the same bonuses as normal. In distant lands, they only count as treasure fleet resources.


For more Civilization 7 guides, see how to set up trade routes, how to reach distant lands, how to use treasure fleets, and how to slot resources. Plus, here’s our leaders tier list.

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