Despite Digimon Story: Time Stranger heavily focusing on telling a compelling story about Digimon and humans, part of the core experience in the game involves managing a farm. The Digifarm is where your digital creatures can play around with a punching bag or have fun dancing by themselves. While they enjoy their time with different activities, the Digimon will actually get stronger and become ready to Digivolve.

In this guide, we explain all you need to know about how the farm works and how to improve the farm in Digimon Story: Time Stranger.


The farm in Digimon Story: Time Stranger, explained

The Digifarm is a traditional concept in Digimon games, and it doesn’t change much in Time Stranger. The farm is a separate space where you place up to 30 Digimon and can either train them to increase stats or shift personalities, feed them to raise their bond level, or just leave them walking around. All the Digimon on the farm earn the same amount of EXP as the Digimon in your box.

Image: Media.Vision Inc./Bandai Namco via Polygon

While you will need to constantly engage with the farm, it’s not possible to do so whenever you’d like. You can only access the Digifarm by entering the In-Between Theater and talking to Mirei Mikagura. There’s at least one door on most of the maps to take you to the Theater, but it will always require you to stop whatever you’re doing to visit the farm. Whenever you enter the farm, a list of materials obtained by the Digimon inside it will appear on the right side of the screen.

Once on the farm, you can choose to “Interact with Digimon in Farm” to set up a training session, feed them, or remove them from the farm. If you want to put a Digimon on the farm, you need to select “Move Digimon.” While you can customize the farm by adding different islands and objects, these don’t affect the effectiveness of a training session.

A Digimon Story: Time Stranger screenshot showing a list of Digimon on the farm who completed their training sessionsImage: Media.Vision Inc./Bandai Namco via Polygon

When it comes to training a Digimon, you need to select one of the available Training Sets depending on the stat you want to raise or the personality you may want to change. There are three tiers of Training Sets in the game (A, B, and C), and the training duration changes depending on the tier being used — 30, 60, and 90 minutes respectively.

It’s important to keep in mind that the training duration is based on real-world time, and it only counts while you’re actually playing the game. We ran some tests, but in the PlayStation 5 version, the timer stops when the console is in rest mode.


How to improve your farm in Digimon Story Time Stranger

The Digifarm is the most important tool you have when it comes to enhancing Digimon to evolve, whether by increasing their stats or shifting their personality. While there aren’t many options to make a farm more productive, there are a few upgrades you should look for.

Image: Media.Vision Inc./Bandai Namco via Polygon

First, you can directly affect the training of your Digimon by unlocking the “Crash Course” Agent Skills, which reduce the time of a training session by 50% depending on the Digimon’s personality. You want to have all four “Crash Course” skills — “Crash Course in Valor,” “Crash Course in Philanthropy,” “Crash Course in Amicability,” and “Crash Course in Wisdom” — since each reduces the time for four different personalities.

With your Digimon finishing their training sessions faster, you want to increase the quantity of attribute points and personality they earn even more. To do so, you need to craft the B and C versions of the training sets. While the former greatly increases both stats and personality, the latter massively boosts your Digimon’s stats only.

Having these upgraded versions of the regular training sets allows you to better target a Digimon’s specific needs. There are situations when you don’t want to change their personality, so Training Set C is the best option.

Image: Media.Vision Inc./Bandai Namco via Polygon

To craft Training Sets, you must visit Zudomon in Central Town (or Rebellion Village later in the game). In our experience, the B and C sets became available after completing “The Blacksmith’s Request” and “The Craftsman’s Partner” side missions. The sets do not appear as part of the rewards for each of these quests, though. (So we don’t know if there are other prerequisites that we already completed by the time we turned these quests in.)

Most of the materials you need to craft these items are sold in the shop inside the In-Between Theater. You can craft specific ones with Zudomon. After completing the main quest “On My Life,” you can craft the materials you need by talking to Wendigomon in Central Town.

Below, you find all the training sets split by the stat they focus on, along with the personalities they can shift your Digimon to, materials needed to make them, and their cost.

Training sets – HP

Name

Stat

Personality

Materials

Cost

Sauna A

HP

Heart

10 HP Capsule I, 3 Tree Models, 1 Clear Sky-Blue Texture

5,000 Yen

Sauna B

HP (Greatly)

Heart (Greatly)

1 Training Set (Sauna A), 1 Bonefire, 3 Clear Sky-Blue Textures

10,000 Yen

Sauna C

HP (Vastly)

None

5 HP Capsule III, 1 HP Attachment II

15,000 Yen

Training sets – SP

Name

Stat

Personality

Materials

Cost

Boombox A

SP

Understanding

10 SP Capsule I, 3 Fluid Animation Data, 1 Iron Texture

5,000 Yen

Boombox B

SP (Greatly)

Understanding (Greatly)

1 Training Set (Boombox A), 1 Generator, 3 Iron Textures

10,000 Yen

Boombox C

SP (Vastly)

None

5 SP Capsule III, 1 SP Attachment II

15,000 Yen

Training sets – ATK

Name

Stat

Personality

Materials

Cost

Punching Bag A

ATK

Heart and Affection

5 ATK boosts, 3 Rock Metal Fragments, 1 Arched Model

5,000 Yen

Punching Bag B

ATK (Greatly)

Heart and Affection (Greatly)

1 Training Set (Punching Bag A), 1 Snowman, 3 Arched Models

10,000 Yen

Punching Bag C

ATK (Vastly)

None

5 ATK boosts, 1 ATK Attachment II

15,000 Yen

Training sets – DEF

Name

Stat

Personality

Materials

Cost

Club A

DEF

Heart and Companionship

5 DEF boosts, 3 Tree Model, 1 Blackish Texture

5,000 Yen

Club B

DEF (Greatly)

Heart and Companionship (Greatly)

1 Training Set (Club A), 1 Robot, 3 Leaf Models

10,000 Yen

Club C

DEF (Vastly)

None

5 DEF boosts, 1 DEF Attachment II

15,000 Yen

Training sets – INT

Name

Stat

Personality

Materials

Cost

Classroom A

INT

Understanding and Companionship

5 INT boosts, 3 Gray Textures, 1 Mineral Texture

5,000 Yen

Classroom B

INT (Greatly)

Understanding and Companionship (Greatly)

1 Training Set (Classroom A), 1 Bench, 3 Mineral Textures

10,000 Yen

Classroom C

INT (Vastly)

None

5 INT boosts, 1 INT Attachment II

15,000 Yen

Training sets – SPI

Name

Stat

Personality

Materials

Cost

Tearoom A

SPI

Understanding and Affection

5 SPI boosts, 3 Fluid Animation Data, 1 Leaf Model

5,000 Yen

Tearoom B

SPI (Greatly)

Understanding and Affection (Greatly)

1 Training Set (Tearoom A), 1 Reservoir, 3 Blackish Textures

10,000 Yen

Tearoom C

SPI (Vastly)

None

5 SPI boost, 1 SPI Attachment II

15,000 Yen

Training sets – SPD

Name

Stat

Personality

Materials

Cost

Treadmill A

SPD

Heart and Companionship

5 SPD boosts, 3 Rusty Iron Textures, 1 Mineral Texture

5,000 Yen

Treadmill B

SPD (Greatly)

Heart and Companionship (Greatly)

1 Training Set (Treadmill A), 1 Merry-Go-Round, 3 Iron Textures

10,000 Yen

Treadmill C

SPD (Vastly)

None

5 SPD boosts, 1 SPD Attachment II

15,000 Yen

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