Tom Clancy’s The Division is heading to the tabletop. French publisher Arkhane Asylum Publishing has partnered with Ubisoft to create a dice-based TTRPG set in the franchise’s post-pandemic world. The project was announced Tuesday, with a Kickstarter campaign slated to launch on April 28, 2026.

“This project will bring the franchise’s distinctive tension, tactical intensity, and iconic world-building to the tabletop, offering fans a new way to experience The Division through immersive storytelling and player-driven missions,” reads an official release from Arkhane Asylum. Initial products include a starter set, core rulebooks (Agent’s Manual and Coordinator’s Manual), a GM screen, miniatures, and different deluxe editions.

In the world of The Division, a dangerous virus called Green Poison was unleashed in the heart of New York City, plunging the United States into chaos. As the ensuing pandemic worsens, particularly in New York City, society breaks down and violent factions emerge that transform the city into a warzone. To preserve law and order, the government activates The Division, a network of sleeper agents infiltrated into the population. That’s where the player comes in.

Arkhane Asylum publishing director Mathieu Saintout confirmed that the publisher has been developing the game for about three years, and noted in a recent interview with TTRPG Insider that the game is finished. The Kickstarter will function as a preorder that allows the French-based developer to reach a wider audience in the United States. Production will begin immediately after the campaign leading to deliveries sometime later in 2026.

An early version of the Quickstart Guide provided to Polygon confirms that the game leans heavily on 10-sided dice rather than a mix of die types, reinforcing a streamlined, tactical approach through its new GRIS system. Players take on the role of Agents, using skills or traits to roll small dice pools between one and five d10s. Instead of adding results together, players choose a single “resolution die” from the pool to determine the outcome. That die is then compared against the target difficulty. A perfect 10 triggers additional bonuses like extra damage or boosted support effects depending on the action.

Combat emphasizes positioning and situational awareness similar to the video games. Everything from cover to elevation or visibility has a direct impact on dice rolls. It’s a system that seems designed to reward coordination and positioning over raw numbers, much like the video game itself.

The way health is tracked also puts an interesting thematic twist on the game’s mechanics: Agents have a wound threshold that weakens their effectiveness if they take too much damage (by reducing the number of d10s in their dice pool). At zero health, an agent collapses, but they’re not knocked out. They can still move at a crawling pace and take limited actions, which feels like a flavorful representation of how getting downed in most shooter video games works. Any agent knocked down in this way also has to roll on a trauma table to determine if they have any lingering conditions like shock that reduces your dice pool or an open leg wound that limits mobility.

The game’s Quickstart Guide — which Arkhane Asylum said will be released publicly for free soon — also includes a ready-to-play introductory scenario called Ashes of Murray Hill in which players lead the hunt for a missing medical team and thwart an attack by the Rikers group that has taken over the Murray Hill neighborhood of NYC. More details, including the full product lineup, are expected closer to the Kickstarter launch.

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