The thing about Masks that gets it is that it’s specifically about one sort of superhero [story], which is just the teenage ones. It’s not interested in power. […] It understands how we do it in comics, which is basically: If I get punched, it isn’t about me taking damage, it’s about I’d be humiliated.
Masks tracks emotional states in lieu of hit points, and that leads to people having complete freakouts, and then you have bonding sessions to remove the traits and calm down. It’s a teenage drama game. […] I like Masks, I’ve read it, but I’ve never ran it, because it really is close to home. Like, it’s got character moves named after bits of Young Avengers.