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You are at:Home » The enduring cool of skateboarding games Canada reviews
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The enduring cool of skateboarding games Canada reviews

10 May 20254 Mins Read

More than 25 years after the first Tony Hawk’s Pro Skater put skateboarding games on the map, developers are still finding new ways to explore skating in video games, especially in 2025. Skateboarding fans are about to have some promising new games to play, with Activision’s Tony Hawk’s Pro Skater 3 + 4 remake releasing in July and EA is set to launch its online-only, free-to-play Skate revival this year.

In 2022, my colleague Andrew Webster wrote that we’re in a golden age for skateboarding games, and things haven’t really slowed down. So what is it that makes skateboarding so good for video games, and allows so many different expressions of the sport from different studios?

“I think skateboarding is one of those things that’s just always cool,” THPS 3 + 4 game director Kurt Tillmanns tells The Verge. “It’s an evergreen fantasy, in both real life and games. Being a skateboarder is a sign of what and who is cool.” He says “there’s a reason that we’re all in awe of what these people can do.” Part of what makes skateboarding cool is the music, fashion, and art, and video games let people experience that skateboarding culture, too, Tillmanns says.

Tony Hawk’s Pro Skater 3 + 4.
Image: Activision

Also, “it’s safer,” jokes Andrew Schimmel, a senior producer at Snowman, the creators of the Skate City series. He says there’s a lot of people that would probably love to try skateboarding but don’t want to risk breaking a bone. “Being able to dive into a fantasy world where you can act that out and see the gnarly consequences and not have to suffer from them is like immediately appealing.”

It helps that games take so many different approaches to skateboarding. “The skate community is so diverse, so it makes sense that there’s an appetite for all different types of games — some more realistic, some more arcade, some more casual,” says Skate executive producer Mike McCartney. For the new Skate, “it’s all about re-creating a skateboarding experience that reflects the freedom of exploration, discovery, and expression you see in skate culture. We really wanted to respect the roots of the franchise, while bringing the game forward.”

An image from EA’s Skate.

EA’s Skate.
Image: EA

Tony Hawk’s Pro Skater games will always have what’s in the title: “They’ve got Tony Hawk, and they’ve got pro skaters,” Tillmanns says. That includes things like their styles and their personalities — even the special tricks for the skaters are a representation of their style in real life. Tony Hawk is very involved, too, even with the 3 + 4 remakes. Hawk “is where the culture comes from” and he has a “real eye for detail” about what goes in the games. “He knows that this game is the lexicon for skaters for the next few years,” according to Tillmanns.

The THPS series also strikes a nice mix of an arcade-y experience and a skateboarding simulation. It has generally realistic physics and locations, but also lets you pull off outlandish tricks, strive for video game-y goals (S-K-A-T-E, anyone?), and play as some not-real characters in wacky places.

For the Skate City games, the Snowman team had to think a lot about how to make skateboarding work on mobile. The first launched as an Apple Arcade exclusive, and Skate City: New York is currently an exclusive there, too, so the Snowman team had to figure out a mobile control scheme that “feels novel and fits the sport” that’s also approachable enough to serve a wide audience, Schimmel says. Your two thumbs represent your front and back foot, and you flick your thumbs to emulate flick tricks with skateboarding.

A screenshot from Skate City: New York.

Skate City: New York.
Image: Snowman

Developers I spoke with think there’s still a lot of ways skateboarding games can grow, too. “Skateboarding never stops evolving and neither will our game,” Skate’s head of creative, Jeff Seamster, says. “The creativity of skaters consistently blows my mind. The spots they find, the tricks they’re (still) inventing, the vibrant style… we couldn’t have imagined today’s scene from where we were standing 15, 10, or even five years ago. So, who knows what we’ll see tomorrow?”

“Multiplayer and online can always be the next frontier,” Tillmanns says. THPS 3+4 will have crossplay, and the team is excited about “increasing that pool of online players to something that we’ve never seen before in a Tony Hawk game.”

Schimmel points to games like OlliOlli World (a cartoony, side-scrolling skateboarding adventure) and Skate Story (a psychedelic-looking skateboarding game set to launch this year) that are highlighting skateboarding in different ways. “In terms of what hasn’t been done, I think there’s probably lots to explore,” he says.

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