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You are at:Home » The 14 Best at Gamescom 2026
The 14 Best at Gamescom 2026
Lifestyle

The 14 Best at Gamescom 2026

4 September 20268 Mins Read

Gamescom 2026 was full of surprises, from reveals of never-seen-before games during Opening Night Live to the announcement of a remaster for one of the best games of all time. Beyond the opening showcase, though, Gamescom is also a trade show and consumer gaming event — basically, the replacement for E3 — held in a sprawling convention hall with hundreds of games to play. Polygon was on the floor this year, and while there, we went hands-on with a ton of those games, from AAA behemoths like Fable to under-the-radar indies like Wilderings: The Lost Spring.

But what were the absolute best games we played while we were out in Cologne, Germany? Here’s our list of the top 14 games we played at Gamescom 2026, in no particular order.

1

Fable

Image: Playground Games/Xbox Game Studios

We’d be remiss not to start with one of the most anticipated AAA releases of the whole event, right? You can read more about Fable in our dedicated preview, but the gist of it is as follows: tight, satisfying combat with fluid mechanics that allow you to switch between melee, ranged, and magic with ease. Our fighting-focused demo involved following the very British Humphry (voiced by comedian Matt King, of Super Hans fame from Peep Show) through an old mine, where undead foes arose around every corner. It then culminated in a fantastic boss battle against a ferocious spirit in a misty bog, and even though Fable is going to be a shorter game than we were expecting, I cannot wait to play more. —Ford James

fable-press-image-4.jpg

Xbox’s new Fable reveals the series’ best-ever combat in just 30 minutes

The new Fable lets players fully embrace a power fantasy

2

Worms Galactic Tactics

A level in Worms Galactic Tactics set in a nuclear power plant. Image: Absolutely Games/Team17

Tactics games are on a comeback right now, and Worms Galactic Tactics is trying something much-needed for the genre: to make it even more accessible. Even though tactics games are fairly simple in comparison to other strategy sub-genres (anyone who can get their head around a 4X game is a wizard in my book), they do have somewhat of a learning curve. With Worms Galactic Tactics, it’s implementing roguelite mechanics and treating it as, essentially, another Worms game. The only difference is this time, the playing field is 3D. I only had a quick blast on the demo but this may be the best take on the turn-based Worms formula yet. —Ford James

3

Alien Deathstorm

The player in Alien Deathstorm firing a gun at an alien leaping at them. Image: Rebellion

Alien Deathstorm is one of the most video-gamey video games I’ve played in a long time. There are a lot of aliens, a devastating storm, and death like you wouldn’t believe. The 20-minute demo stuck me in a late-game mission where I needed to repair a reactor, and the sandbox nature of the level meant there were multiple paths to achieve this. Do I investigate the control room, the core, the substation, or somewhere else entirely? Each location had different leads and problems to be solved, but I was also being stalked by aliens, with only an SMG to defend myself. Oh, and the aliens react to your behavior: go in guns blazing and you’re gonna attract a hell of a lot more. This is one to watch for 2027. —Ford James

4

Exodus

exodus-grapple-hook Image: Archetype Entertainment/Wizards of the Coast

For four years, Exodus has been heralded as the second coming of Mass Effect. It’s looked the part the entire time. And now that I’ve gone hands-on with it, yes, by every measure, it holds up to that lofty comparison. The narrative RPG features third-person combat in a space-based sci-fi setting, but also features no shortage of complex skill trees, interesting party members (who you can date), an impactful morality system, ancient alien relics, and an interstellar mystery that could affect all of humanity. —Ari Notis

09_EXODUS_TGA_2025

After 2 hours, Exodus feels like the second coming of Mass Effect

Welcome to the sci-fi RPG renaissance

5

The Expanse: Osiris Reborn

Two characters from The Expanse Osiris Reborn chat Image: Owlcat Games

I’ve been hungry to get my hands on The Expanse: Osiris Reborn pretty much since the second it was revealed. Now that I have, the only thing I’m disappointed about is that I’m not literally playing the full game right this very second. Few sci-fi universes are better-realized than The Expanse, with its strict physics and grounded approach to human interplanetary expansion. And it turns out Osiris Reborn is so much more than the third-person shooter it’s been promoted as. Based on the 90 minutes I played, the game also captures the subterfuge, personal machinations, and political turmoil that made so many fans fall in love with the source material. We genuinely could be getting one of the best book-to-game adaptations of all time. —Ari Notis

Jupiter looms over Ganymede agricultural dome in The Expanse Osiris Reborn

The Expanse: Osiris Reborn looks like the best video game adaptation ever

90 impressive minutes with Owlcat’s Mass Effect successor

6

Valor Mortis

valor-mortis Image: One More Level

“First-person Dark Souls” is a pretty compelling elevator pitch. “First-person Dark Souls set during the Napoleonic Wars” is even more compelling. “First-person Dark Souls set during the Napoleonic Wars and developed by the makers of Ghostrunner, one of the tightest first-person games ever?” Yeah, little surprise here that Valor Mortis absolutely rules. Valor Mortis specifically offers two olive branches to onboard new players. The parry is almost imperceptibly more forgiving than anything spawned out of the halls of FromSoftware. And the checkpoints come a bit more frequently. This compels one to keep trying, trying, and trying again, ultimately capturing the live-die-repeat essence that made Ghostrunner and its sequel such breakout hits. —Ari Notis

7

Stuntman: Hollywood

A motorbike driving through a jungle with dinosaurs in front. Image: Saber Interactive

When the news broke that the original Stuntman was being revived in the form of Stuntman: Hollywood, fans of this cult-classic PlayStation 2 game went wild. We played five of the game’s levels earlier this year at Summer Game Fest, but when the opportunity arose to play an entirely different set of five levels, we couldn’t say no. Stuntman: Hollywood is exactly what you’d expect: driving sequences that last a few minutes each, full of over-the-top, cinematic effects and stunts you need to get inch-perfect to land the highest score possible. One level I played was themed after Jurassic World; I dare you to not feel immense joy as you ride a motorbike over the top of a dinosaur then slide under the long neck of another. —Ford James

8

Tides of Annihilation

Tides of Annihilation character does a splashy attack Image: Eclipse Glow Games

Where seemingly every new action game these days swerves left into “parryslop,” Tides of Annihilation goes right. Yes, there’s a parry, but the combat is more akin to traditional character action games. Beyond your standard attacks, you cycle through two equipped knight avatars, each of whom have different abilities that help you in combat. Pair that with some God of War (2018)-like spectacle and unexpectedly rich exploration elements (a bow that lets you create ziplines, a groundpound that you use to open up new pathways) and Tides has become one of my most-anticipated action games. —Ari Notis

9

Wilderings: The Lost Spring

The player in Wilderings: The Lost Spring fighting some monsters. Image: Herobeat Studios/Kabam Games

Wilderings: The Lost Spring is essentially Hades meets Pokémon with a hint of Animal Crossing thrown in for good measure. That’s because at its core, it’s a roguelike: you embark on runs, gradually getting stronger over time, defeating enemies and taking down bosses, all while exploring the world around you. However, there’s also a creature-collecting element, where you collect small critters known as “hantu.” These adorable animals each have their own skills and can be leveled up, allowing you to have a party fit for your playstyle. The reason you’re doing all of this? To restore the world to its natural beauty, with a number of biomes that have dying ecosystems that need you to save them. Oh, and you can also grow plants back on your airship base, for a little more wholesome flavor. —Ford James

10

Guns of Eschaton

The player holding the journal and looking at the Glutton enemy in Guns of Eschaton. Image: Eschatology Entertainment/4Divinity

Guns of Eschaton tackles an interesting conundrum: How do you turn a first-person shooter into a Soulslike? The FromSoftware-inspired genre has certainly had games with guns before, but they’ve often been third-person shooters, and melee combat is usually an option too. Founded by the late, great Viktor Antonov (Half-Life 2, Team Fortress 2, Dishonored), the team at Eschatology Entertainment is creating an all-out FPS Soulslike. How? Beyond the concept of just making each enemy really beefy, every foe you encounter has weak spots. This means it almost becomes an aim-trainer; shoot the weak spots in the correct order and your target will fall quickly, but if you miss, your bullets will deal negligible damage. Amidst a stunning apocalyptic Western setting, this is one to keep an eye on when it launches in December. —Ford James

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