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The live-service lifeline: How micro-transactions fund Canada’s .1 billion tech and gaming boom, Canada Reviews

Canada’s video game industry has quietly turned into one of the sturdier corners of its digital economy, and the reason isn’t the boxed copy at Best Buy. It’s the slow drip of in-game purchases, battle passes and cosmetic drops that keep players spending months after a title has shipped. The industry’s total footprint reached 5.1 billion dollars of GDP in 2024 once supplier and payroll effects are counted in, built on 821 active companies that employ 34,010 people and ship the vast majority of what they make to markets outside the country. Underneath those numbers sits a monetization model that…

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